
#ifndef NEWMENU_H
#define NEWMENU_H

#pragma once

#include "..\resource.h"
#include "..\Tree\MenuTree.h"
#include "..\UI\BtnST.h"
/////////////////////////////////////////////////////////////////////////////
// CNewMenu dialog

class CNewMenu : public CDialog
{
// Construction
public:
	CNewMenu(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(CNewMenu)
	enum { IDD = IDD_NEWMENU };
	//}}AFX_DATA
	CMenuTree	menutree;

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CNewMenu)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CNewMenu)
	virtual BOOL OnInitDialog();
	afx_msg void OnDestroy();
	afx_msg void OnKillFocus(CWnd* pNewWnd);
    afx_msg void OnActivate(UINT nState, CWnd* pWndOther, BOOL bMinimized);  
	afx_msg void OnIgnore();
	afx_msg void OnOpenall();
	afx_msg void EM_ReSize(WPARAM wParam, LPARAM lParam);
	afx_msg void EM_NewText(WPARAM wParam, LPARAM lParam);
	afx_msg void EM_NewMsg(WPARAM wParam, LPARAM lParam);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
protected:
	CButtonST m_btnignore;
	CButtonST m_btnopenall;
};

#endif // NEWMENU_H
